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Campaign manager for game masters

Your campaign, connected your way.

NexusDM holds your campaign so your head doesn’t have to. Shape it the way you think, keep what you need within reach, and let the platform get out of your way so you can stay with your players.

Campaign map

See how your whole story connects

Visualize how every character, place, clue and faction ties together. See where you need to flesh more out, and find the connections that tie new story elements into what your players already care about.

  • Shape the campaign around how you think, not a fixed template.
  • Spot the threads that are thin before your players find them.
  • Keep each arc distinct while the people and places they share stay connected.
A populated campaign graph: The Drowned Bell's people, places and clues; a click lights up a node's connected subgraph and opens its node sheet.

Node types

Start ready-made, shape it your way

Add ready-made types for the NPCs, locations, clues, scenes and factions every campaign has, whatever system you play. Then change them, or build your own from scratch, so your campaign is structured the way you think about it.

  • Start in minutes with presets for the common building blocks.
  • Add the fields, states and looks your game needs.
  • Nothing is fixed: every type is yours to change.
The preset library adds the Faction node type to the campaign, and Faction takes its first node.

DM screen

Everything you need, in one place

Keep everything you need to know right in one place: easily accessible, searchable, and as compact or as verbose as you like it to be.

  • Your notes, rulings and to-dos sit beside a live view of your campaign.
  • Build it around how you run a table, and change it as your game changes.
  • Spend the session looking at your players, not hunting through prep.
A configured DM screen: prep checklist and rules pages, dice macros, an embedded map, a clue table, the session panel and the player roster.

Sessions

Your campaign remembers, so you don’t have to

Move the history out of your head and into automated tracking. What changed and what was discovered is recorded as you play, so you can focus on the players and their actions.

  • Recap last session in moments before you start.
  • Settle “wait, what happened with…?” without guesswork.
The Drowned Bell's sessions, and one session's log read in order: notes, state changes and in-game time.

Reminders

Never miss the detail that matters

Always forgetting to describe something? Let the system handle that. The right detail comes back to you at the right moment, so the important beats land when they should.

  • Set it once while you prep, and trust it at the table.
  • Keep your attention on the story, not on a mental checklist.
Mid-session, marking a clue as given on the map fires that clue's reminder.

Quick notes

Out of your head in a moment

Ideas, rulings and player curveballs arrive mid-session. Capture them in seconds without breaking stride, and find them filed where they belong afterwards.

  • Fast enough to use mid-sentence, so ideas don’t slip away.
  • There when you need it, out of your way when you don’t.
Ctrl+G captures a note from the keyboard alone and files it under the open module.

Spend your next session with your players

Log in to open your campaigns, or see what is included and what is planned.