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Campaign manager for game masters

Your campaign, connected your way.

See how every NPC, location, clue and faction connects, then run the session from one screen. Find anything in seconds, and let NexusDM keep the session history for you.

Start free - 14 days, no card needed

No card needed. Nothing to cancel. Keep your data either way.

Explore a sample campaign

For D&D, Pathfinder, Call of Cthulhu or any system.

A populated campaign graph: The Drowned Bell's people, places and clues; a click lights up a node's connected subgraph and opens its node sheet.

Spot thin plot threads before your players do

  • Shape the campaign around your story, not a fixed template.
  • Keep each arc distinct while the people and places they share stay connected.

Node types

Set up in minutes, for any system

Add ready-made types for the NPCs, locations, clues, scenes and factions every campaign has, whatever system you play. Then change them, or build your own from scratch, so your campaign is structured to suit your game.

  • Start in minutes with presets for the common building blocks.
  • Add the fields, states and looks your game needs.
  • Nothing is fixed: every type is yours to change.
The Drowned Bell is built from the NPC, Location, Clue, Scene and Item presets.
Start free - 14 days, no card needed

No card needed. Nothing to cancel. Keep your data either way.

The preset library adds the Faction node type to the campaign, and Faction takes its first node.

DM screen

Run the whole session from one screen

Keep everything you need to know right in one place: easily accessible, searchable, and as compact or as verbose as you like it to be.

  • Your notes, rulings and to-dos sit beside a live view of your campaign.
  • Build it around how you run a table, and change it as your game changes.
  • Spend the session looking at your players, not hunting through prep.
The Drowned Bell’s screen keeps the Tide Clock, the Fog & Visibility rules and a prep checklist within reach.
Start free - 14 days, no card needed

No card needed. Nothing to cancel. Keep your data either way.

A configured DM screen: prep checklist and rules pages, dice macros, an embedded map, a clue table, the session panel and the player roster.

Sessions

Last session’s recap is already written

Move the history out of your head and into automated tracking. What changed and what was discovered is recorded as you play, so you can focus on the players and their actions.

  • Recap last session in moments before you start.
  • Settle “wait, what happened with…?” without guesswork.
Every note, state change and bit of in-game time is logged in order, so last session’s recap is already written.
Start free - 14 days, no card needed

No card needed. Nothing to cancel. Keep your data either way.

The Drowned Bell's sessions, and one session's log read in order: notes, state changes and in-game time.

Reminders

The right detail, at the right moment

Always forgetting to describe something? Let the system handle that. The right detail comes back to you at the right moment, so the important beats land when they should.

  • Set it once while you prep, and trust it at the table.
  • Keep your attention on the story, not on a mental checklist.
When the party reaches the Sunken Chapel, you’re reminded the bell-rope has been cut.
Start free - 14 days, no card needed

No card needed. Nothing to cancel. Keep your data either way.

Mid-session, marking a clue as given on the map fires that clue's reminder.

Quick notes

Catch every idea without stopping the game

Ideas, rulings and player curveballs arrive mid-session. Capture them in seconds without breaking stride, and find them filed where they belong afterwards.

  • Fast enough to use mid-sentence, so ideas don’t slip away.
  • There when you need it, and quiet when you don’t.
Mid-session, file a note such as “Dunmore’s alibi” straight onto The Saltglass Ledger.
Start free - 14 days, no card needed

No card needed. Nothing to cancel. Keep your data either way.

Ctrl+G captures a note from the keyboard alone and files it under the open module.

World Anvil and Kanka store your lore. NexusDM helps you run it.

  • Connection map first: see how everything in your campaign links together.
  • A DM screen built for play, so the session runs from one place.
  • Session history recorded as you go, so recaps write themselves.

Bring your NPCs and locations in by CSV

Fill in a template with your existing notes, then import it into a campaign. Columns match the NPC and Location presets, so they map automatically.

Email me your notes and I’ll set up your first campaign

Never locked in

Your campaign is yours. Export everything as plain files at any time, even after your trial ends or you cancel.

Built by one game master, for game masters

I’m Nathan Perkins. I built NexusDM to run the campaigns I kept imagining: complex, interwoven stories that have players thinking about the campaign between sessions, not just at the table.

I didn’t want to spend my prep fighting tools and apps to get there. I wanted something that models that complexity and keeps track of everything for me, simply.

I read every email, and I’d like to hear what would make running your campaign easier.

contact@nexusdm.xyz Join the NexusDM Discord

Spend your next session with your players

Start your free trial, or look around a real campaign first.

Start free - 14 days, no card needed

No card needed. Nothing to cancel. Keep your data either way.

Explore a sample campaign