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Rings

Some node types are drawn as a ring instead of as a node. You choose that in the node type’s map settings, where its render mode is Rings. A node of such a type isn’t drawn as a node. Instead, it is drawn as a coloured ring around every ordinary node it is connected to.

A faction is a good example. Connect a faction to its members, and each member gets a ring in the faction’s colour. A member of two factions has two rings. A ring adds no node and no lines to the map, so it stays easy to read.

On the harbour map, the Lampwrights’ Guild is a group drawn as rings. Each of the four nodes connected to it has a ring in the guild’s colour:

The harbour map with the Lampwrights' Guild drawn as a ring around each of its four connected nodes

The Rings list

The Rings list on the Layout tab names every ring on the map’s scope, in alphabetical order. Each has a checkbox beside its name, ticked by default. When no node on the map is drawn as a ring, the list says so.

Hiding a ring

Clear a ring’s checkbox to hide it in this view.

  • The ring disappears from the map.
  • The nodes that only that ring surrounds disappear with it. A node that also has another, visible ring stays, and so does a node that has no ring at all.
  • Nothing is deleted. Tick the box again and the ring and its nodes return.

That makes a ring a quick filter: hide the Lampwrights’ Guild ring to look at the map without the nodes it surrounds, without writing an expression. The view’s filters still apply on top.

The Layout tab's Rings list with the Lampwrights' Guild unticked The same map with the Lampwrights' Guild ring hidden: its four nodes, surrounded by no other ring, are gone and leave gaps

The view stores a hidden ring by the id of its node. If that node is elsewhere for a while, for example in a module whose map you aren’t looking at, the id stays in the view, and the ring is hidden again whenever the node is back on the map.